If you are jingle trucking solo then yes the process you laid out is definitely time consuming.
Look a little farther into the matter and I can definitely see one proto logi sitting at a supply depot calling in a couple of jeeps at a time. He drops an uplink or two on the ground and then he switches to his explosive suit and loads up the vehicles. one guy could easily keep two jeeps stocked and ready so as soon as the drivers pop they respawn at the uplink hop in the new vehicles and are off and running again.
I'll agree that they are saying this is a trinary explosive compound so I'll drop the comparison to C4 and move on to binary / trinary explosive agents. That being said it also means the compounds must be mixed properly before you get any kind of decent detonation. Anyone who has used Tannerite knows that if you get the mix wrong it just doesn't work right.
The same goes for one of the most powerful explosives in use today ANFO. ANFO has a detonation velocity of 5,000 meters per second.
The bottom line is that if you get the mix wrong it does much less damage. When you shoot a trinary explosive lying on the ground before the materials mix, you are not going to get a proper bang when they may or may not mix through the bullet hole. Same goes for squishing a three pack of explosives strapped to the bumper of your car. You aren't going to get a proper mix to get a proper bang.
I know I said I wouldn't speak to c4 anymore but I finished my point above and wanted to address the C4 issues raised.
C4 has a detonation velocity of 8,000 meters per second which is faster and more powerful than TNT's 7,000 meters per second even when you take composition densities into account.
http://en.wikipedia.org/wiki/Table_of_explosive_detonation_velocitiesComposition A, B, and C are all mainly RDX which is C4 used in different ways. Comp A is a granular version of RDX explosive, Comp B is a mix of 40% TNT and 60% RDX with 1% paraffin wax so that it can be cast and installed in Artillery shells. and Comp C is 91% RDX mixed with a plasticizer. All three have almost identical densities and explosion velocities so there is no big difference in power between the three. Just different uses.
http://en.wikipedia.org/wiki/RDXhttp://en.wikipedia.org/wiki/Composition_BSGTFunyoun THEFIRST wrote:No, jingle trucking is a perfectly valid tactic.
And explosives are not as stable as you might think.
That block of C4 you talked about... yeah you can play football with it, but if you mash it between an exploding vehicle and a wall...
... it'll blow a hole in the wall.
Jingle Trucking only works, if you slam into a tank at full speed, or the tank slams into you, and only IF the rem explos are between the two vehicles.
I have had multiple tanks survive a 7 charge jingle truck, because I hadn't thrown them on the front of the vehicle. Not to mention, it takex time for a proper jingle trucking. You have to switch to your sapper (logi with rem explos) fit, then get a truck sent down, then get near a supply point, then place the charges, then switch to a garbage fit you don't mind losing multiple times, then you have to check the map to see where they are so you can plan your attack approach, then you have to crive while avoiding all the other stuff that might hit your truck and make it go bang... all while NOT flying off cliffs nose first so you don't make the thing go bang yourself.
And C4 is NOT a good comparison to the explosives in DUST. C4 is a cutting charge, and while in large quantities can take out alot, a charge the size of these things on DUST would be using something like TNT or Composition B or C as they are much more powerful than C4 and have a higher explosion wave propogation ratio.
Artillery shells don't use C4 because it's blast wave is too localized. In other words...
... c4 makes a big boom, but a slightly less stable explosive makes for a much bigger boom.
Maybe that is why the Remote Explosives do more damage than the Proximity Explosives... RemExs are Comp C and ProxExs are C4... or something like that.